
Ideally, you want to be in full snowball by the time you start getting significant numbers of T3 units. I always find it really interesting how people talk about builds in games like this and then spend their time talking about fully kitted end game stacks. I feel that the kirko don't have an outstanding t1 or t2 unit that you want to carry through to the midgame except transcendants, though trans/trans/hero/hidden/initiate/initiate comps seem ok.Īnyways, anyone else trying this race/tech? What do you do? What seems to work or not work? The midgame is kind of rough sometimes because you have to breakneck tech to malictors if you want you army to be able to clear out buildings, or you have to commit to a stacks worth of t2 units that don't sync with your mods. I haven't gone past normal difficulty yet, and i have a suspicion at harder difficulties it might not stand up so well.

I've found that stacking forbidden mantra and the mod that inflicts insanity on attack with repeating aoe basic attacks is pretty good, with the ubiquitous rav/transcendant meat shield combo with either regen carapace or the pheonix down lungs, and tunnelings claws. Right now i'm at a very cosmite hungry build with an endgame army comp of hero/transcendant/ravenous/malictor/malictor/tormented, with room to switch out one of the ranged beaters with a second transcendant or hidden if i'm short on cosmite.


What are people doing with Psynumbra bugs? I'm super curious.
